Type
Short Film
Role
CG Lead, VFX Artist
Environment Designer
Date
July 2023 - August 2023
Blueprint to randomize the arrangement of the objects on a table. The desired configuration could be saved by clicking a button to spawn the meshes into the world. This assisted the artist to make minor adjustments to the group manually and make minor adjustments.
An interactive visualizer was created to show camera information including the following:
This was used to match the physical camera to the virtual camera as much as possible to get the shot that was visualized from the storyboards and shot listing.
Controlling the speed of flickering lights and the monitors using a single value.
Chaos Destruction using building meshes and the playback based on keyframes.
Created a blueprint to spawn rock meshes with randomized properties to interact with the environment using physics. Take Recorder was used to record the location data allowing us to play back the animation.
We used an Xsens Link suit along with the MetaHuman Animator pipeline to capture the performance of the actor. The animations were retargeted for the MetaHuman skeletons and baked into a Control Rig.