Youngbin Song

Unreal Engine Developer - I create immersive experiences using Unreal Engine, specializing in gamified museum experiences, brand activation projects, and cinematic short films.

Based in Singapore.

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00:00:00 AM / Singapore
Projects8Breakdowns17
All17·Tools & systems6·Gameplay5·VFX6·Environments4
LiDAR Point-Cloud Stylisation
Kelong E63

LiDAR Point-Cloud Stylisation

Kelong E63 · 2025VFX
Cinematic Showcase
Simulated Reality

Cinematic Showcase

Simulated Reality · 2025VFX
LED Previz Tool
Amway Annual Gala

LED Previz Tool

Amway Annual Gala · 2024Tools & systems
Concert Environments
Amway Annual Gala

Concert Environments

Amway Annual Gala · 2024Environments
Live Dual-Camera System
Geometrica Situ

Live Dual-Camera System

Geometrica Situ · 2024Tools & systemsGameplay
Mocap-Driven Niagara Fluids
Geometrica Situ

Mocap-Driven Niagara Fluids

Geometrica Situ · 2024VFX
Point-Cloud VR Environment
Geometrica Situ

Point-Cloud VR Environment

Geometrica Situ · 2024Environments
Explorable Museum Reconstruction
ÖK(^)B

Explorable Museum Reconstruction

ÖK(^)B · 2023GameplayEnvironments
Designer Interaction Zones
ÖK(^)B

Designer Interaction Zones

ÖK(^)B · 2023GameplayTools & systems
Table Generator Tool
Sticky Note

Table Generator Tool

Sticky Note · 2023Tools & systems
Texture-Driven Light Flickering
Sticky Note

Texture-Driven Light Flickering

Sticky Note · 2023Tools & systemsVFX
Chaos Destruction
Sticky Note

Chaos Destruction

Sticky Note · 2023VFX
Face Distortion Effect
Sticky Note

Face Distortion Effect

Sticky Note · 2023VFX
Environment Work
Sticky Note

Environment Work

Sticky Note · 2023Environments
Lighting Simulation
Flight

Lighting Simulation

Flight · 2022Tools & systems
Bluetooth Proximity Integration
Flight

Bluetooth Proximity Integration

Flight · 2022Gameplay
Kinect Body-Tracked Interaction
Negentropic Fields

Kinect Body-Tracked Interaction

Negentropic Fields · 2021Gameplay
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00:00:00 AM / Singapore

Chaos Destruction

Sticky Note

July 2023 - August 2023

VFX

Brief

Time reversal was a key narrative element, which made Unreal Engine's Chaos Destruction system central to the film's visual language — and the tight schedule left little time to learn it.

Approach

I ran quick R&D sprints to get up to speed with Chaos Destruction on the fly.

Made at Split Second Studio for IMDA
Texture-Driven Light FlickeringFace Distortion Effect