Youngbin Song

Unreal Engine Developer - I create immersive experiences using Unreal Engine, specializing in gamified museum experiences, brand activation projects, and cinematic short films.

Based in Singapore.

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00:00:00 AM / Singapore
Projects8Breakdowns17
All17·Tools & systems6·Gameplay5·VFX6·Environments4
LiDAR Point-Cloud Stylisation
Kelong E63

LiDAR Point-Cloud Stylisation

Kelong E63 · 2025VFX
Cinematic Showcase
Simulated Reality

Cinematic Showcase

Simulated Reality · 2025VFX
LED Previz Tool
Amway Annual Gala

LED Previz Tool

Amway Annual Gala · 2024Tools & systems
Concert Environments
Amway Annual Gala

Concert Environments

Amway Annual Gala · 2024Environments
Live Dual-Camera System
Geometrica Situ

Live Dual-Camera System

Geometrica Situ · 2024Tools & systemsGameplay
Mocap-Driven Niagara Fluids
Geometrica Situ

Mocap-Driven Niagara Fluids

Geometrica Situ · 2024VFX
Point-Cloud VR Environment
Geometrica Situ

Point-Cloud VR Environment

Geometrica Situ · 2024Environments
Explorable Museum Reconstruction
ÖK(^)B

Explorable Museum Reconstruction

ÖK(^)B · 2023GameplayEnvironments
Designer Interaction Zones
ÖK(^)B

Designer Interaction Zones

ÖK(^)B · 2023GameplayTools & systems
Table Generator Tool
Sticky Note

Table Generator Tool

Sticky Note · 2023Tools & systems
Texture-Driven Light Flickering
Sticky Note

Texture-Driven Light Flickering

Sticky Note · 2023Tools & systemsVFX
Chaos Destruction
Sticky Note

Chaos Destruction

Sticky Note · 2023VFX
Face Distortion Effect
Sticky Note

Face Distortion Effect

Sticky Note · 2023VFX
Environment Work
Sticky Note

Environment Work

Sticky Note · 2023Environments
Lighting Simulation
Flight

Lighting Simulation

Flight · 2022Tools & systems
Bluetooth Proximity Integration
Flight

Bluetooth Proximity Integration

Flight · 2022Gameplay
Kinect Body-Tracked Interaction
Negentropic Fields

Kinect Body-Tracked Interaction

Negentropic Fields · 2021Gameplay
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00:00:00 AM / Singapore

Bluetooth Proximity Integration

Flight

July 2021 - February 2022

Gameplay

Brief

The Bluetooth proximity integration had to hold up across the full scale of the space, which is hard to verify without testing in the real environment.

Approach

I connected an Arduino to Unreal Engine - the Arduino read the Bluetooth signals from visitor devices and fed that data into Unreal, which then drove the lighting responses in real time. The simulation gave us a controlled environment to test the proximity logic before we had access to the physical space.

Made at LiteWerkz for National Gallery Singapore
Lighting SimulationKinect Body-Tracked Interaction